Affichage des articles dont le libellé est Bit.Trip presents Runner2 : Future Legend of Rhythm Alien. Afficher tous les articles
Affichage des articles dont le libellé est Bit.Trip presents Runner2 : Future Legend of Rhythm Alien. Afficher tous les articles

samedi 5 octobre 2013

How "Bit.Trip presents Runner2 : Future Legend of Rhythm Alien" explains life

A while ago, I read an "article" on a video game website explaining how the legendary game Tetris can serve as a metaphor for life. At the time, I thought it was a pretty funny (and silly) piece of writing, but it still held some "truth" regarding modern human life.

But the other night, just as I was falling asleep, I had a life-altering revelation : the game that really explains life is not Tetris, it's actually Bit.Trip presents Runner2 : Future Legend of Rhythm Alien (and since that's a mouthful, let's just shorten it to Runner2).

Here are the several truths you can extract from Gaijin Games' side-scrolling platformer  :

1. No matter who you are, life goes on at the same speed.

So far, humanity has yet to discover how to make time - here on our blue planet, forget the going-to-space stuff - stop, slow down or even go faster. An hour will last an hour for every human being walking the planet today, whether said human is rich, poor, Canadian, Ukrainian, Indian, black, white, gay, heterosexual, skinny, fat, etc. In Runner2, every character (man, woman, walking pickle, burger-headed guy, etc.) goes at the same speed. You can't stop. You can't go backwards. You can't slow down. You can't accelerate (there are speed pads at some point but you can't choose to go faster by yourself). Time and speed are the same for everybody.

2. Things start out pretty easy, but it slowly becomes tougher and tougher to cope with everything going on. Happily, you always learn new abilities and skills to deal with whatever life throws at you.

During the first few months of your life, you clearly had very few skills except for breathing, laughing, crying and pooping. But you didn't HAVE to do anything else just yet, so it all worked fine. Eventually though, you had to deal with social pressure and your entourage's needs and learned how to walk, to speak, to interact with other human beings. As you begin that huge challenge named "school", you learn how to count, to write, you become capable of reasoning to a certain extent, you learn a new language and/or a sport. Later on, in high school, as social and academic interactions become extremely more complicated, you develop any pertinent skill needed to survive the harsh environment of your school, be it sarcasm, sense of humor, understanding trigonometry, getting a driver's license or hitting 85% from the free-throw line. College is more of the same, only tougher and you often have to combine other skills to get by. But you're brighter (or at least you please yourself thinking so) so you learn how to deal with it. And finally the adult, who learns - often on the fly - many of life's more boring skills like taxes, mortgage, washing the windows because Good-Lord-these-things-get-dirty-fast, getting life insurance, saving money so your kid can get into private school, etc.. At least now you're a master in all the other basic skills you learned earlier in life, and they're now basically automatic. Even if sometimes you will inexplicably botch the easiest word ever in an awkward social situation or scratch your car wheel on the sidewalk for no apparent reason.

The same goes with Runner2. Starting off, easy, you don't even have to do a thing, the game propels you forward without you having any say at all. Then you face the first obstacles, which oblige you to react and jump. Good. Eventually other obstacles can't be avoided by jumping, but only by sliding. You learn how to slide. The you learn how to use a shield. Then how to kick barriers down. Then how to slide-jump, or jump-kick, or slide-kick, or jump-shield. Then combinations, which require thumbs-wizardry and good hand-eye coordination. Your newly learned skills serve you well. But you still have to do basic stuff sometimes, like a simple jump over a single obstacle. And even after clearing dozens of amazingly complicated obstacles like a boss, you might f*** up on a single, extremely simple jump. And you wonder what the hell just happened. A bit like hitting 23 fade-away three-point shots in a row with an annoying defender in your face to bring the score to 83-85, then missing the game-tying layup on a breakaway on next possession. Good God that's humiliating.



3. The big scary challenges you will face are actually a plethora of simple, small challenges bundled together. Take them apart, and everything will become easier.

Let's face it, life is hard. It is full of challenges, small like your jeans' zipper getting stuck in the denim, big like learning to drive a manual car at 16 or like preparing for that huge exam coming up in two weeks you still haven't started to study. We all deal with those small challenges on a daily basis, and while some are more annoying than others, we usually go through them in a matter of seconds or minutes. Sweeping the living room is annoying, but it rarely takes more than 10-15 minutes. Filling up your car is not the most entertaining endeavor in your week, but you're done in a few minutes and it's not hard. You don't fear the day you'll have to sweep or fill up your gas tank (unless you have a big-ass SUV). But you most likely dread those renovations you'll have to do in that house you just bought. It's such a big enterprise and it's kinda scary when you look at it as a whole : "I have to redo the whole kitchen and the living room. Everything!!". But take it apart and it's basically a ton of small, relatively easy tasks you have to do one after the other : painting a wall there, installing an electricity cable there, nailing a few 2"x4" here, bringing in and plugging that new shiny fridge, moving that couch over there, drilling a sheetrock panel here etc. Every basic task, all by itself, is relatively easy and can be done in a few minutes (painting is a tad longer, but it's pretty damn easy, so there). You don't have to do the WHOLE thing in one single "task", you do each step separately. When you look at it this way, it's still time-consuming, but it's not a "hard" project anymore. That's how I see it, in any case.

In Runner2, I'm pretty sure that if I could have, before starting a level, looked at what was ahead and every obstacle I'd have to go through, I would have put my controller down and walked away. Like you might have done in high school when seeing that 20-pages-long math exam you have to do in 3 hours (with a pencil, not a controller). But each obstacle will come in its own time and you'll deal with it when it comes. From far apart it would look like a wall of obstacles, but basically it's a bunch simple obstacles stacked together and you have to deal with each one separately. A jump there. A slide there. A jump-kick there. A slide-jump there. Individually, these little tasks are quite easy. I said earlier that it can sometimes require some "thumbs-wizardry", which is true, but you take them one by one as they come and not try to overdo everything, it's a lot simpler. That's how I got through the harder levels. I said to myself : "Yes it looks hard, but a bit of concentration will help you see each task on its own". And it worked, as I actually beat every single level on hard when I'm usually not that good in side scrolling platformers.

As you can see, Runner2 can really help understand life, its truths and how to cope with everything... All kidding aside, it's a very entertaining game and I strongly recommend you play it!

jeudi 19 septembre 2013

What Am I Playing Now - Part IV


When I wrote Part III of this feature nearly 3 months ago, I mentioned how "early" 2013 games like Tomb Raider and Bioshock Infinite were contenders for the best game of 2013 crown. While both are still amongst the best games of this whole generation, they were up against such excellent competition this year they had no chance to stay on top. That "excellent competition", you will have guessed, is Naughty Dog's The Last of Us.

While I finished that game maybe 6 weeks ago, its impact is too important to be ignored here. I'm not going to drag on for too long here, but let's just say The Last of Us will have a prominent role on the upcoming "Best Games of the Seventh-Generation" list.

Since I finished that epic, hype-shattering masterpiece (I'm not even exaggerating), I turned my attention to the third/fifth installment in Ubisoft's Triple-A franchise Assassin's Creed. After finishing, earlier this year, the good-but-not-excellent Assassin's Creed : Revelations and being, at last, intrigued by Desmond's story, I went ahead and bought Assassin's Creed III for 19 dollars at Costco, thinking it was a bargain. It was not. ACIII is by far the weakest entry in the series so far. The hero, Connor Kenway, is painfully uninteresting and very hard to root for. In fact, halfway through the game, I found myself rooting for the Templars instead of the Assassins. That's kinda problematic. Not only that, but the pacing of the game is completely off, the transition between cutscenes and gameplay was horrific and made the storyline very difficult to follow. At many points during the game I thought about abandoning it, only to fight the urge because I wanted to see how Desmond's story would eventually end... The ending was very awkward and off-putting, and not in a good way. I probably would have been better off reading the plot on wikipedia. Anyway, the game was somewhat saved by the solid gameplay and by the impressive amount of content (side quests, hunting, naval missions). Overall this game could have been a 4.5 / 10 and somehow ended up in the mid-6s range. Not abysmal, but certainly a long way off the quality of Ezio's adventures.

After that I played a game offered for free on PS+ a few months ago : Sleeping Dogs. This GTA-like puts you in the shoes of an undercover cop operating working his way inside a Hong Kong triad named Sun On Yee (Fun fact : if you google it you will eventually come across the Wikipedia entry for Sun Yee On, a real-life Hong Kong triad). The cop's story is interesting enough to take you through the 30 main missions this game offers, but he's pretty much a one-man-show throughout the game. The only other two or three interesting NPCs aren't exploited enough to make them stand out as much as they could. Same goes for the setting. Hong Kong looks very pretty in Sleeping Dogs, with tall skyscrapers and bright colored neons highlighting the Chinese and Western influences on the city. However, it's a bit dull. Sure, there are a few side quests available, random events triggered and a few favors to complete for people, but they get old quick and very few are actually fun. As far as the gameplay is concerned, Sleeping Dogs does one thing very well : hand-to-hand combat. Apparently influenced by some Tony Jaa's movie, the melee combat system is excellent, one of the best I've experienced in a non-fighting game except maybe for the Arkham franchise. But I have to say some of the in-combat QTE prompts weren't as sharp as I would have hoped, making for a few frustrating encounters. You have two kinds of experience points for the missions throughout the game : triad and police. Both will net you new skills as you reach levels depending on how badass you were (triad) or how well-behaved you were (police). There's also a "Face Meter" which fills up and levels up as you do favors for people. It's pretty much useless from a story standpoint, but it does let you buy better cars and "cooler" clothes. Overall I'd say it's a very good game. Certainly it's not as deep and complete as Grand Theft Auto IV, but the interesting story and melee combat system make it an enjoyable experience.



While playing Sleeping Dogs, I also finished a PSN game with an amazingly inefficient, yes still kinda funny, name : Bit.Trip presents Runner2 : Future Legend of Rhythm Alien. As it names suggests, it's an endless runner, meaning the character goes forward (in this case he goes right as it's a side-scroller) automatically and you have to jump, slide, attack or block to evade incoming obstacles and make it to the end untouched, or you'll have to restart (there's a least one checkpoint midway through every level). I think it's some kind of achievement when you can include a start-the-level-over feature in a game, yet still make it very enjoyable. It'll make you come back for more as you hunt for "Perfect"(collecting all golds in a level) and "Perfect+" scores (all golds + hit the target's bullseye at the end). It's also a great game for gamers who enjoy high scores, leaderboards and the sorts. Superb game all-around.

The "biggest" news of the past few months (since last entry) is me selling my Xbox 360 to buy a Nintendo 3DS and Ocarina of Time 3D. I just wasn't playing anything on the 360 except Forza Horizon (and Gran Turismo 6 is coming.), so I figured I should sell it for another console.

I hesitated about buying a Wii U instead of a 3DS, but it'll have to wait since there are not enough games just yet (Only two come to mind. Yikes...) to justify a 350$ hole in my budget. Anyway, I just started OoT3D but I won't be writing about it just yet. I also bought classic SNES game Chrono Trigger for the DS to play on my new 3DS. In fact, that game could have made the "Best Games I've Never Played" feature, but it won't! I'm 2 hours in and enjoying myself a lot. I usually don't love turn-based combat, but this one is fluid enough to keep things interesting. Great stuff so far!